13 research outputs found
Augmented Reality in Astrophysics
Augmented Reality consists of merging live images with virtual layers of
information. The rapid growth in the popularity of smartphones and tablets over
recent years has provided a large base of potential users of Augmented Reality
technology, and virtual layers of information can now be attached to a wide
variety of physical objects. In this article, we explore the potential of
Augmented Reality for astrophysical research with two distinct experiments: (1)
Augmented Posters and (2) Augmented Articles. We demonstrate that the emerging
technology of Augmented Reality can already be used and implemented without
expert knowledge using currently available apps. Our experiments highlight the
potential of Augmented Reality to improve the communication of scientific
results in the field of astrophysics. We also present feedback gathered from
the Australian astrophysics community that reveals evidence of some interest in
this technology by astronomers who experimented with Augmented Posters. In
addition, we discuss possible future trends for Augmented Reality applications
in astrophysics, and explore the current limitations associated with the
technology. This Augmented Article, the first of its kind, is designed to allow
the reader to directly experiment with this technology.Comment: 15 pages, 11 figures. Accepted for publication in Ap&SS. The final
publication will be available at link.springer.co
Intelligent Agent Modeling as Serious Game (extended abstract)
Multi Actor SystemsTechnology, Policy and Managemen
A Survey of Augmented Reality Technologies, Applications and Limitations
International audienceWe are on the verge of ubiquitously adoptingAugmented Reality (AR) technologies to enhance our perceptionand help us see, hear, and feel our environments in new andenriched ways. AR will support us in fields such as education,maintenance, design and reconnaissance, to name but a few.This paper describes the field of AR, including a brief definitionand development history, the enabling technologies and theircharacteristics. It surveys the state of the art by reviewing somerecent applications of AR technology as well as some knownlimitations regarding human factors in the use of AR systemsthat developers will need to overcome
User-Defined Gestures for Augmented Reality
Abstract. Recently there has been an increase in research towards using hand gestures for interaction in the field of Augmented Reality (AR). These works have primarily focused on researcher designed gestures, while little is known about user preference and behavior for gestures in AR. In this paper, we present our guessability study for hand gestures in AR in which 800 gestures were elicited for 40 selected tasks from 20 participants. Using the agreement found among gestures, a user-defined gesture set was created to guide designers to achieve consistent user-centered gestures in AR. Wobbrockâs surface taxonomy has been extended to cover dimensionalities in AR and with it, characteristics of collected gestures have been derived. Common motifs which arose from the empirical findings were applied to obtain a better understanding of usersâ thought and behavior. This work aims to lead to consistent user-centered designed gestures in AR